Readings:
Orland, B., C. Ogleby,
H. Campbell, and P. Yates, 1997, Multi-media approaches to visualization
of ecosystem dynamics. Proceedings, ASPRS/ACSM/ RT’98 -Seattle, American
Society for Photogrammetry and Remote Sensing, Washington, DC. vol 4, pp224-236.
View
on line.
Orland B., 1997, SmartForest-II: Forest Visual Modeling for Forest Pest Management and Planning. Final Report: USDA Forest Service, FPM-MAG, State and Private Forestry. View on line
The interactions between the vegetative and wildlife components of forest ecology are complex and frequently difficult to communicate.
The introduction of computer-based visualization tools of different kinds has impacted two aspects of the practice of landscape ecology --
What is missing is any bridging effort to bring and communicate the environmental knowledge and science of landscape ecology to the public decision-making arena.
A map may clearly indicate the extent of an environmental change but cannot indicate the dynamic interactions of ecosystem components nor communicate the experience of being in the landscape.

The lowest order of visualization is the organizing of data into structured tables.


Colored maps as described above, or statistical displays of financial or scientific data use blocks of color to illustrate more complex relationships.


The use of three-dimensional display formats, with color, shade and scale can support the exploration of yet more complex relationships.

Photo-realistic renditions of future developments are becoming common.
The hierarchy does appear to address many of the sorts of issues that environmental evaluation might be expected to raise. There appear to be tools to support simple as well as complex issues, qualitative as well as quantitative appraisals.
However, while these tools facilitate the delivery of information about the outcomes of environmental processes they are limited in their ability to promote understanding of the many interactions that occur in the dynamics of ecosystem change.
A next highest level of visualization should enable the user to interact with the system under examination and be able to experiment. Interactive game-like visualizations enable the user to examine the effects of interactively changing environmental parameters. The intent is to deepen knowledge by experiencing the effects of non-linear, discontinuous and unevenly weighted interactions.
While visualization and interactive game-playing appear to have significant benefits to ecosystem understanding and management, there are several significant objections.
1. Critics object that the use of computer-video simulations will result in decisions being made on strength of visual images alone.
2. Computer visualization results in very concrete images which may lead viewers to believe they are "true."
3. Computer visualizations are subject to incompleteness, inconsistent ìgrainî and plain bad information in the underlying data.
SmartForest demonstrated the concept of integrating multiple ecosystem sub-models in a single visualization environment where users could "play" the responses of forest structure to, say, insect herbivory, and the responses of insect populations to changes in forest structure.
SmartForest is underlain by interacting ecosystem models so that as one component changes, all the others flex in response. The fundamental core of SmartForest is a tree list describing the large woody component of the forest. Other sub-models take input from the forest development core and react.
The Goshawk model developed in the Imaging Systems Laboratory was based on published work by Fischer (1986), Hayward et al., (1990), Kenward and Widen (1989), and Reynolds et al. (1991). The initial model was developed using the STELLA visual modeling package (High Performance Systems, 1990).

The Powerful Owl (Ninox strenua) is a large (26" (65cm)) bird inhabiting high altitude forest and preying on a variety of arboreal creatures. It is susceptible to changes in habitat composition such as: Nest Stand Size (hectares per nest), Overstory average tree diameter (DBH), Trees per hectare, Basal Area, Height of dominant trees (mtrs.), Canopy closure (% ground coverage), Understory Canopy (% ground coverage), and Snags (# standing dead trees per hectare.)
To accommodate the constraints of the edutainment context of the museum a subset of forest characteristics was chosen for manipulation -- Trees/hectare, Tree diameter, Canopy cover.
Macromedia Director 5 was used to develop the visual interface providing an introduction to the Owl and habitat modeling, controls for the model, and interactive displays.




In both Goshawk and the Owl examples users can interact with the system under examination and experiment with changing the input variables.
It is possible for users, especially in the latter example, to rapidly experiment with many combinations and begin to find thresholds and other interactions that characterize these complex ecosystem dynamics.
The population ìmapî shows the population of owls at each one-month time step in a five year cycle and gives the user a strong impression of how the population changes as the new brood of eggs hatches and matures into the adult population.
The graph accumulates these one-month snapshots over time. Attempting to produce a flat population by adjusting the input parameters gives users a valuable lesson in how different forest components might contribute to a productive and stable ecosystem.
The interactive game-like visualization is not intended to predict and communicate the actual changes in wildlife population but to engage users in understanding how the ecosystem is working.
Freyfogle, E.T., 1993. Justice and the Earth. New York: The Free Press. Chapters 1 and 6. 1-17; 113-132.
Goulet, Denis, 1990. Development Ethics and Ecological Wisdom, Chapter 2 in: J. Ronald Engel and Joan Gibb Engel (eds.) Ethics of Environment and Development. Tucson: University of Arizona. 36-49.
Sterling, Stephen R., 1990. Towards an Ecological World View, Chapter 5 in: J. Ronald Engel and Joan Gibb Engel (eds.) Ethics of Environment and Development. Tucson: University of Arizona. 77-86.